Growth Notes

Home

❯

User Experience

❯

Behaviour and psychology

Folder: User-Experience/Behaviour-and-psychology

24 items under this folder.

  • 02 Oct 2026

    Zeigarnik Effect

    • d/ux
    • e/concept
  • 02 Oct 2026

    Anchoring

    • d/ux
    • d/commerce
    • e/concept
  • 02 Oct 2026

    Authority

    • d/ux
    • d/commerce
    • e/concept
  • 02 Oct 2026

    Choice Overload

    • d/ux
    • d/commerce
    • e/concept
  • 02 Oct 2026

    Cognitive Load

    • d/ux
    • e/concept
  • 02 Oct 2026

    Commitment and Consistency

    • d/ux
    • d/commerce
    • e/concept
  • 02 Oct 2026

    Deceptive Design

    • d/ux
    • d/commerce
    • e/concept
  • 02 Oct 2026

    Fitts's Law

    • d/ux
    • e/concept
  • 02 Oct 2026

    Fogg Behaviour Model

    • d/ux
    • e/concept
  • 02 Oct 2026

    Framing Effects

    • d/ux
    • e/concept
  • 02 Oct 2026

    Goal Gradient Effect

    • d/ux
    • d/commerce
    • e/concept
  • 02 Oct 2026

    Hick's Law

    • d/ux
    • e/concept
  • 02 Oct 2026

    Liking

    • d/ux
    • e/concept
  • 02 Oct 2026

    Loss Aversion

    • d/ux
    • d/commerce
    • e/concept
  • 02 Oct 2026

    Peak-End Rule

    • d/ux
    • e/concept
  • 02 Oct 2026

    Reactance

    • d/ux
    • d/commerce
    • e/concept
  • 02 Oct 2026

    Reciprocity

    • d/ux
    • d/commerce
    • e/concept
  • 02 Oct 2026

    Scarcity and Urgency

    • d/ux
    • d/commerce
    • e/concept
  • 02 Oct 2026

    Social Proof

    • d/ux
    • d/commerce
    • e/concept
  • 02 Oct 2026

    Sunk Cost Fallacy

    • d/ux
    • d/commerce
    • e/concept
  • 02 Oct 2026

    System 1 and System 2

    • d/ux
    • e/concept
  • 02 Oct 2026

    The Default Effect

    • d/ux
    • d/commerce
    • e/concept
  • 02 Oct 2026

    Trust Signals

    • d/ux
    • d/commerce
    • e/concept
  • 02 Oct 2026

    Unity

    • d/ux
    • e/concept

Created with Quartz © 2026