Tags: ux concept

Personas

Date: 2026-08-17


Fictional characters standing in for user segments, built from research. The technique is sound and its usual execution isn’t — a persona with a stock photo, a name and an invented coffee preference is a costume on an assumption.


A persona is a composite character representing a recognisable group of users, built from research, used to keep decisions anchored to someone other than the person making them.

What a persona is for

One job: making “the user” specific enough to argue about.

WITHOUT
  "users want more filters"
  → whose? which users? how do we
    know? no one can disagree usefully

WITH
  "Priya, who shops on her phone during
   a commute and knows exactly what she
   wants, needs to filter by brand
   before anything else"
  → now it's checkable, and someone can
    say "that's not what the research
    showed"

The value is in constraining the argument, not in the character. A persona nobody references in a decision has cost more than it returned.

What a useful one contains

BEHAVIOUR         what they actually do
                  → from research
CONTEXT           device, place, time,
                  interruptions
GOALS             what they're trying to
                  achieve
FRUSTRATIONS      what currently blocks it
DECISION CRITERIA what makes them choose
KNOWLEDGE         vocabulary, expertise level
A REAL QUOTE      in their words

Nothing about their coffee order, their car, or their weekend. Demographic and lifestyle detail is where personas earn their reputation, and it’s almost never load-bearing — knowing someone is 34 predicts far less about their behaviour than knowing they always shop on a phone.

Include the evidence. A persona should be traceable to the sessions and data it came from, or it’s indistinguishable from a guess — Research Repositories.

The usual failures

  • Invented from assumption. The workshop persona, produced in an afternoon, describing the team’s mental model back to itself
  • Demographic rather than behavioural. “Female, 25–34, urban” groups people who behave completely differently and separates people who behave identically
  • Too many. Seven personas means nobody remembers any of them. Three is usually the ceiling
  • Never updated. A persona from a research round four years ago describes a market that has moved
  • Designed for, rather than checked against. They’re a reference during a decision, not an input to a brief

The behavioural alternative

For ecommerce specifically, grouping by behaviour and situation usually beats grouping by person:

DemographicBehavioural
35–44, professionalKnows the exact product, wants to reorder fast
25–34, urbanResearching for the first time, needs reassurance about suitability

The second pair describes what the interface must do; the first doesn’t. And the same human is often both, in different weeks — which is the strongest argument against person-shaped segmentation and for situation-shaped — Jobs To Be Done.

PERSONA          a person-shaped summary
                 of a segment

JOB              a situation someone is
                 trying to make progress in
                 — Jobs To Be Done

SEGMENT          a measurable group in your
                 data — Segmentation (analysis)

PROTO-PERSONA    an explicitly assumption-based
                 persona, labelled as such,
                 to be validated

See: Jobs To Be Done · Segmentation (analysis)

Proto-personas are the honest version of the workshop exercise. Building one is fine; the failure is producing one and then treating it as research. Labelling it as an assumption means someone can later ask whether it held.

Whether to bother

A qualified yes, with conditions. They’re worth building when:

  • They come from actual research — User Interviews, Diary Studies
  • There are three or fewer
  • They’re behavioural, not demographic
  • They get referenced in real decisions

If any of those fails, the effort is better spent on the research itself. A team that has watched eight customers attempt to buy something has the understanding a persona was meant to transmit — and the artefact matters most when the people making decisions weren’t in the room.