Tags: ux commerce concept

Sunk Cost Fallacy

Date: 2026-09-27


Continuing with something because of what’s already been put into it, rather than what it’ll return from here. Customers do it with subscriptions, part-filled forms and loyalty points; teams do it with failing projects and losing tests. Only the second is yours to fix.


A sunk cost is a cost already paid that can’t be recovered whatever you decide next. The sunk cost fallacy — also called the sunk cost effect — is letting that cost influence the decision anyway: continuing because of what’s been invested rather than what’s to come.

Origin: named as a behavioural effect by Hal Arkes and Catherine Blumer, “The Psychology of Sunk Cost” (1985). The economist’s rule it violates — ignore sunk costs — is much older; see Marginal Analysis.

The theatre study

Arkes and Blumer sold season tickets to a university theatre at three prices: full price, and two discounts, assigned at random.

                        FULL PRICE      DISCOUNTED
plays, identical        same            same
tickets, identical      same            same
attended, first half    ~4.1 plays      ~3.3 plays   ← paid more, went more
of the season

Randomisation means the groups didn’t differ in how much they liked theatre — only in how much they’d sunk. The difference faded in the second half of the season. [CHECK: exact figures and the second-half result against the paper.]

What it’s evidence for: the money was gone either way, so attending more to “get your money’s worth” is the fallacy in the wild. And the effect fades — sunk costs lose their grip with time.

Evidence status: the effect is well-replicated in lab vignettes and some field data, but a recent study found individual sunk-cost vignette responses unreliable across repeated measures — robust as a population tendency, weak as a trait of a person. [CHECK: current state of the sunk cost replication literature.]

Where customers do it

PatternWhat’s sunkHonest useManipulative use
Multi-step formsEffort already givenEasy steps first, honest progressHiding the cost until step 4 — Commitment and Consistency
Loyalty pointsPast spendClear value, reachable rewardsExpiry designed to force a purchase — Loyalty Programmes
SubscriptionsMonths paid; setup effortSaved preferences make staying easier”You’ll lose everything” on cancel — Cancellation Flows
Configured productsTime configuringSave the configurationTimed-out configurations
Annual plansUp-front paymentBetter price for commitment—

It’s close kin to loss aversion — abandoning means realising the loss — and customers often experience it as consistency (“I’ve come this far”). The three explanations overlap and a design rarely engages only one — Loss Aversion.

Where teams do it

The version that actually costs money inside a business:

  • Running a losing test longer “to give it a chance” — the traffic already spent isn’t a reason to spend more. Decide stopping rules before starting — Stopping Rules
  • Shipping a feature because it was built — the build cost is gone; the question is whether it earns its maintenance from here — Technical Debt
  • Continuing a replatform or agency relationship past the point the evidence says stop — Replatforming
  • Defending a campaign on what it cost rather than what it returns at the margin — Marginal Analysis

The diagnostic question: if we were starting from here today, with nothing invested, would we choose this? If not, the investment is the only thing keeping it alive.

Where it goes wrong

  • Calling everything sunk cost. Sometimes continuing is right because the remaining cost is small and the remaining value is large — that’s marginal thinking, not a fallacy
  • Ignoring real switching costs. Retraining, migration and data loss are future costs, and they legitimately count. Only the unrecoverable past is sunk
  • Designing retention around it. Customers kept by what they’ve sunk rather than what they get leave loudly once they notice — Retention and Churn